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Hey everybody. My apologies for getting this posted late.

Here’s PrimetimeUGC-Episode 27 with Cryptic’s Mark Overmeyer.

You’ll just have to listen as there is a placecard through the interview.

Animating it turned into a major headache. The rest of the episode is normal.

As normal as we get, anyway. Enjoy.

From Neverwinter

Welcome to the Neverwinter Foundry Spotlight !

The Foundry is Neverwinter ’s featured toolset that allows players to create dungeons, stories, and adventures for everyone to play and experience.  With the Foundry, you can build your own missions, brimming with quests, non-player characters (NPCs), monsters, role-playing opportunities, and/or non-stop combat, and share them with the world.  Your imagination is the springboard for the Neverwinter Foundry.

The Foundry Spotlight is a community-driven column that focuses on hand-picked, inventive player-created dungeons that allow for action-packed combat, fun roleplaying opportunities, or other unique experiences.  These exciting missions are recommended if you’re looking for a place to start with playing user-generated content, or searching for inspiration for your own future dungeons.

This month’s spotlighted quest is “ Tower District Travails ,” by Celantra , the first-place winner of the Foundry Contest: Tower District !

Quest Type: Story, Combat, Spoof

Average Duration: 29 minutes

Amount of Combat: Medium (there are companions to assist as well)

Starts at: Tower District

Mission Summary:

Strange things are happening in the Tower District. The Many-Arrows Orcs have disappeared, and while some consider this to be blessing, most are looking to discover what has happened.

Sgt. Knox has sent you to the Tower District to find out where the Many-Arrows Orcs have gone, and what kind of threat this may portend for the people of Neverwinter . The guard investigating the disappearance is Guard Keldom , who is stationed in the Tower District Guard Offices in a quiet corner of the Tower District. Meet him there to discover what is known so far.

Join the discussion on the Foundry Contest: Tower District forum thread !

Hello there Everyone!

We’re delighted to be posting our Fifth episode of DrivetimeUGC, that aired LIVE on the 1st of September 2013 at www.cerberusfilms.net/Live .

Thank you to those who listened “Live”

Join long time STO players and Foundry Authors Cerberusfilms , CaptPFDennis , Kirkfat ( Kirksplat ) and Castmodean as they talk about STO, the Foundry and even some Neverwinter, because

Foundry Guru Rob Overmeyer stopped by to talk about just that.

Quote:
– Show Notes/Host Topics –

- Rob Overmeyer Interview

- Post Interview Discussion

- Our Best and Worst ST:TOS Season 2 Episodes

And of Course

Castmodean’s Casting Couch…

Plus lots of other random but completely related side topics!

The Podcast is also available to download, the link is in the description of the YouTube Video .
Make sure to subscribe to catch each episode and all the other great content released!

Contact us via email
or via Twitter

@Cerberusfilms


@StarbaseUGC

Hey there people, with tomorrows Fury of the Feywild patch we’ll be getting a load of new updates to the Foundry, I’ve gone through the test server patch notes for the last few weeks since the testing for Module 1 began and pulled up all the relevant patch notes collecting them all here for you to read through without having to search through weeks of patch notes.

See you all in the Feywild.

On Test – 08/21/13

User Interface

  • Profanity filter should be less aggressive to the word “pens” and a couple other cases.

On Test 08/15/13

3D Edit Mode

    • Returning from Edit Mode now spawns the author at the correct Y location.
    • The ESC menu can now be clicked on when entering the menu with an object selected.
  • Authors may no longer incorrectly enter Edit Mode when previewing their projects in Cryptic maps (like Protector’s Enclave).
  • “Invalid Name” errors in project names now properly explain the reason for the error.
  • Reach Marker objectives no longer incorrectly show many more maps than expected.
  • Search: Performance has been improved for searches with Language set to All.
  • Search: The Featured tab now shows featured archives.
  • The “Clear Room” and “Populate Room” buttons once again function in the Map Editor.
  • When the ampersand (&) is used in a quest title, it no longer shows up html encoded in the quest journal.

On Test 08/09/13

  • A few cases where certain widgets in the Foundry Editor stole cursor control have been addressed.
  • Authors may no longer change the Y rotation value on Teleporters and cause strange issues with player orientation.
  • “Refill HP” in Preview mode is now “Full Heal.” This button also properly removes injuries.
  • Respawn points may now be rotated in 3D Editing mode.
  • Teleporters may now be rotated in 3D Editing mode.
  • The client no longer crashes when attempting to use the Gnarlroot Caves custom map.
  • The cursor no longer tends to show twice in certain circumstances.
  • The Depthfade Black Large 01 asset is now properly aligned when placed on the map.
  • The Foundry Review pop-up no longer incorrectly asks players to review a project if it is not reviewable.
  • The look of the Project Chooser has been updated.
  • Various typos have been addressed across the Foundry editor.
  • Well-Informed Barmaids and other Foundry contacts now show the correct play count.
  • When attempting to delete a single actor from an encounter, a confirmation dialog now asks if the author wishes to delete the encounter as a whole.

Test on 07/22/13

  • With the release of Fury of the Feywild comes a new suite of assets for use in the Foundry! Among these are…
    • Costumes: Moon and Sun Elves, seen in the Sharandar zone itself.
    • Custom Interior Kit: Elven City
    • Encounters (New): Redcaps, Trolls, Fomorians, Cyclopses.
    • Encounters (Special): Adventurers.
      • The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
      • Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
    • Maps: Sharandar and its instanced areas.
    • Objects: All new Feywild assets – Props, FX, and Skies.
    • The Search feature has had a significant upgrade!
  • There is now a “Show Advanced” button allowing players to do a quick or powerful search at their leisure.
  • Players may now click an “Exact” checkbox when specifying Author or Short Code.
  • Players may now add searchable tags to their quests, such as, “Story Rich,” “Combat Heavy,” or “Exploration.”
  • Actors are now always visible in an Encounter even when fully zoomed out.
  • Drowcave buildings now have doors.
  • Fantasy Forest trees have an updated texture that tiles more gracefully.
  • Fantasy Forest trees have had a major optimization pass.
  • Keybinds have been updated to support the current suite of commands.
  • The Delete Characters button is now clearer in its purpose.
  • The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points.
  • The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns.
  • There is now a Free-Camera mode in the Preview Editor.
  • When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter.

In this post , sominator lists some updates to the Foundry

Foundry

  • Audio now works properly after projects are published .
  • Deleting items no longer potentially causes a crash.
  • Many Illusionary objects have been added to the Foundry .
  • Inspect Object objectives are now available on Cryptic maps.
  • Interact Text and Interact Animation tasks now take the author to the correct editor.
  • More Behaviors have been added for NPCs, generally dealing in non-combat behavior .
  • Projects with room doors set to “This Component Complete” as a hide condition have been fixed up so they no longer have that condition.
  • The buttons on the project dashboard now link properly to the listed sites.
  • The Review popup after completing a Foundry quest is now more difficult to accidentally close .
  • The “Sneak Peek” reviewer achievement now properly unlocks.
  • Well-Informed contacts now properly show the correct estimated playtime of Foundry quests.
  • Several stability improvements to the Foundry have been implemented.

This week’s spotlighted quest is “ Chapter 1: A Fateful Encounter ” from the campaign “ The Assassin Chronicles ” by Zovya !

Quest Type: Roleplay, Combat

Average Duration: 15 minutes

Amount of Combat: Adjustable Combat Difficulty, Medium to Heavy

Starts at: Blacklake Market District

Mission Summary:

You are on a routine adventure clearing the Blacklake Market District of a Nasher Rebel uprising when you meet a random woman with a curious request.

Testimonials:

“Nice quest, looking forward to the next chapter!” – unikt

“Great story, good job fellow player!” – aquintela

“Very fun, and the difficulty slider is very creative too.” – kuronochikai

Author Tips:

You can play good or evil. Your decisions affect the story.

A combat difficulty slider allows you to customize the encounters.

Chapter 2: The Initiation is due out this week!

Join the discussion on the Chapter 1: A Fateful Encounter forum thread !

The new “ State of the Game ” contains a few details about current and possible future updates to NW’s Foundry.  These updates include “improvements [that] have been made to the Foundry to prevent players from creating ‘speed leveling’ missions.” Regarding future updates, NW’s lead producer writes:

We also have a lot of updates in the works for the Foundry. It’s been great to see our players helping each other out, sharing their missions in our brand-new Foundry Spotlight forums , and contributing to the Official Wiki . Right now we’re bringing in more player-requested assets, along with expanded functionality for three dimensional editing. We’re also working to better organize missions in the catalog and aggregate legitimate peer feedback.

The Book of the Dead (Part 1)

by @magic88255

Version:
1.04

Short Code:
NW-DH9ZOZ274

Mission Type:
Horror. Story, Puzzle, Hack and Slash

Average Duration:
~20 minutes

Amount of Combat:
Many

Starts at:
Anywhere

Mission Summary:
You take your best friend Linda to a secluded cabin in the woods, where you activate archaeologist’s magic diary with a recorded recitation of passages from the Book of the Dead. The spell calls up an evil force from the woods which possesses Linda, and threatens to do the same to you. When the archaeologist’s daughter show up at the cabin, the night turns into a nightmare.

Author tips/hints:
Inventory space needed: 2+
Recommended Gender: Male(Optional)
Recommended Classes: Cleric(Optional)
Part 2 is currently in development

Hi NW Foundry authors,

We’re looking for active and successful authors to participate in a weekly podcast.  This podcast would be similar to the format of a Star Trek Online podcast, called “The Foundry Roundtable.”

Click on their banner to listen to their latest podcast:

The show’s format is pretty simple.  A group of 3 or 4 authors (often along with a guest) get together to discuss:

  • Any news or updates
  • What they’re currently working on
  • What they’ve played recently
  • Any special topics relating to the Foundry community

This has been a great podcast for the STO community, so we’re looking for folks who would like to do it for NW.  We can help with hosting, if necessary.  We will do all that we can to promote and support your podcast.

If interested, then please email [email protected] or stop by our chat and talk with Cerberus or Drogyn.

We can help a host with the technicalities of recording a group Skype call, along with other issues.

Reposted from :

This week’s spotlighted quest is “ Part 1: Crypts of Carnage ” from the campaign Dungeons of Dread ” by chili1179 !

Quest Type: Hack and Slash/Dungeon Crawl/Light Story/Minor Exploration

Average Duration: 20-30 minutes

Amount of Combat: High

Starts at: Protector’s Enclave – Guard Frinko

Mission Summary:

You see a flier posted to a job board that reads:

“Come one come all, test your skill

Can you survive or will you be killed?

Take a chance, dance with fate

Seize the prize before it’s too late!

Many have come and many have perished,

To claim the riches that many more cherish!

Are you the next hero, or loser instead?

Why not come see, in the Dungeons of Dread!

Speak to Guard Frinko for more information!”

continue reading…

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