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Archive for May, 2013

This week’s spotlighted quest is “ Chapter 1: A Fateful Encounter ” from the campaign “ The Assassin Chronicles ” by Zovya !

Quest Type: Roleplay, Combat

Average Duration: 15 minutes

Amount of Combat: Adjustable Combat Difficulty, Medium to Heavy

Starts at: Blacklake Market District

Mission Summary:

You are on a routine adventure clearing the Blacklake Market District of a Nasher Rebel uprising when you meet a random woman with a curious request.


“Nice quest, looking forward to the next chapter!” – unikt

“Great story, good job fellow player!” – aquintela

“Very fun, and the difficulty slider is very creative too.” – kuronochikai

Author Tips:

You can play good or evil. Your decisions affect the story.

A combat difficulty slider allows you to customize the encounters.

Chapter 2: The Initiation is due out this week!

Join the discussion on the Chapter 1: A Fateful Encounter forum thread !

Greetings internet. This is Languard Gemstrike, @gemstrike from the forums. For a while now I’ve been working on a video tutorial series covering various aspects of the Foundry toolset.

To start with, here’s the entire playlist of tutorials:

Now for a bit more detail. The first four videos are connected. They cover the creation of a very basic adventure from start to finish. It is an excellent starting point for those that are wanting to begin, but are feeling a little lost. And if you feel so inclined, the tutorial quest can be played in game, with annotations at various points. Do a search for #tutorial and you’ll find it. The remainder of the videos in the list are on specific topics, such as OR logic, transitions, and so on. Over the next week or so I’ll be working on getting write-ups done on each of the topics so it can be a bit easier to find the ones that you want.  And just in cast you want to start with the first video right now, here it is:

So that’s where things stand now, what about the future? Well I’m not done yet. At this time I have on my to-do list videos on Doors, Encounters and Costumes, and the Story Tab. I’m also always open to suggestions on which topics to videos on next. Once I feel I’ve ran out of Foundry specific videos (at least for a moment, I’m sure updates will prompt new topics) I’ll begin a series on general level design theory, as great adventures are seldom 100% spontaneous affairs, they require careful thought and planing.

So that’s it for now. Go learn, go create, and we’ll all share a mug of ale around the fire after a fun adventure.

The new “ State of the Game ” contains a few details about current and possible future updates to NW’s Foundry.  These updates include “improvements [that] have been made to the Foundry to prevent players from creating ‘speed leveling’ missions.” Regarding future updates, NW’s lead producer writes:

We also have a lot of updates in the works for the Foundry. It’s been great to see our players helping each other out, sharing their missions in our brand-new Foundry Spotlight forums , and contributing to the Official Wiki . Right now we’re bringing in more player-requested assets, along with expanded functionality for three dimensional editing. We’re also working to better organize missions in the catalog and aggregate legitimate peer feedback.

The Book of the Dead (Part 1)

by @magic88255


Short Code:

Mission Type:
Horror. Story, Puzzle, Hack and Slash

Average Duration:
~20 minutes

Amount of Combat:

Starts at:

Mission Summary:
You take your best friend Linda to a secluded cabin in the woods, where you activate archaeologist’s magic diary with a recorded recitation of passages from the Book of the Dead. The spell calls up an evil force from the woods which possesses Linda, and threatens to do the same to you. When the archaeologist’s daughter show up at the cabin, the night turns into a nightmare.

Author tips/hints:
Inventory space needed: 2+
Recommended Gender: Male(Optional)
Recommended Classes: Cleric(Optional)
Part 2 is currently in development

Hi NW Foundry authors,

We’re looking for active and successful authors to participate in a weekly podcast.  This podcast would be similar to the format of a Star Trek Online podcast, called “The Foundry Roundtable.”

Click on their banner to listen to their latest podcast:

The show’s format is pretty simple.  A group of 3 or 4 authors (often along with a guest) get together to discuss:

  • Any news or updates
  • What they’re currently working on
  • What they’ve played recently
  • Any special topics relating to the Foundry community

This has been a great podcast for the STO community, so we’re looking for folks who would like to do it for NW.  We can help with hosting, if necessary.  We will do all that we can to promote and support your podcast.

If interested, then please email [email protected] or stop by our chat and talk with Cerberus or Drogyn.

We can help a host with the technicalities of recording a group Skype call, along with other issues.

Reposted from :

This week’s spotlighted quest is “ Part 1: Crypts of Carnage ” from the campaign Dungeons of Dread ” by chili1179 !

Quest Type: Hack and Slash/Dungeon Crawl/Light Story/Minor Exploration

Average Duration: 20-30 minutes

Amount of Combat: High

Starts at: Protector’s Enclave – Guard Frinko

Mission Summary:

You see a flier posted to a job board that reads:

“Come one come all, test your skill

Can you survive or will you be killed?

Take a chance, dance with fate

Seize the prize before it’s too late!

Many have come and many have perished,

To claim the riches that many more cherish!

Are you the next hero, or loser instead?

Why not come see, in the Dungeons of Dread!

Speak to Guard Frinko for more information!”

continue reading…

If you have not seen it, then there is a new “Foundry Dev Blog” by Rob Overmeyer.  Here is a short excerpt:

There are very few limitations when it comes to the content an author can make in the Foundry. Whether it is a quick rescue of a drunken dwarf in the Chasm , or a deep delve into the history and lore of the Forgotten Realms , authors can create an array of different quests. We support this creativity with tools that allow you to customize the look and feel of everything, from friendly contacts to the critters players will fight. Our costume editor allows for nearly endless customization of every person or thing you’ll come across in a quest. Within the quests you can really tune the experience for players by having elements of your quest be special for players with specific skills. And this is just the start; there is so much more that can be done with the Foundry.

Read the full post: HERE .

Good Samaritan by @Adderal

This mission looked like it could be a good story mission, but ended up turning into a fairly generic combat mission.  The mission is a good with most of it being explained  but it’s unfortunately still a standard hack and slash mission against evil cultists at the core.

Not that there’s anything wrong with that of course, but it did have a promising start.


The Beast Within by @Celantra

This is a fairly involved story mission with a lot of text that delves into the history of Neverwinter, Lord Neverember and the Nashers.  There’s a lot of reading involved as well as a decent amount of combat, but the combat doesn’t detract from the rest of the mission.  The missions final end left me wanting more from these characters, so I hope this is the first in a long campaign.


Greetings, I want to take the time today to share a review for a fantastic set of quests that are easily some of my favorites.  So I will be calling this a Spotlight.

The follow review is actually a detailed review for the second quest in the Dungeons of Dread Campaign, called Labyrinth of Lunacy, however, I played the first two quests back to back and much of the basis of the review takes this into account.  Simply put, you must play the first quest for the second to make sense.  And it was Epic.

As always if you wish to leave feedback on the Authors forum page

If you wish to check out the full listing of my reviews, submit a request for you own content, or help out with reviews, check out the first page of my

Quest:Labyrinth of Lunacy NW-D59SX98WX
Forums: chili1179
Reviewed by @jedensuscg
Forums: hercooles130uscg

In one paragraph: A story driven quest that is light on reading, balanced on combat and a load of fun. A play through of the first quest IS A MUST however for maximum enjoyment.

Mission Graph
These are NOT ratings but are indications of how much I personally experienced while playing the quest. They do not necessarily jive with the authors intent or other players experiences.

Overall Ratings
Overall 5 out of 5
Fun Factor – 5 One of the few quests where I did not anticipate getting to the end.
Story 4- Take a dramatic turn from the previous quest. Well written.
Combat 4 – Fun, balanced, and not in your face.
Puzzles 3 – Maze of a map combined with simple explore to find the needed and hidden object
Exploration and World 4 – Not only forces you to explore, but also encourages it.

continue reading…

This was originally posted on StarbaseUGC, our sister site, but it applies to Neverwinter as well.

We want you to make mission trailers. Plain and simple. We want you to make them and post them on this site. Trailers are cool and fun to watch, but “I don’t know how to use demorecord” is a consistent complaint that we hear. Then we say “There are tutorials you can watch”, but people are still intimidated by it. “There is sooo much to it. Where do I possibly begin?”

I’m here to tell you that it’s so easy, even an old coot like me can figure it out. Most of the features that scare the crap out of you, don’t even NEED to be used. I’m just going to tell you what I do.

A quick explanation of demorecord:

Ok, to begin, let me just point out that the demorecord function of Star Trek Online is not working quite as it was intended to work. Since it was developed it has suffered with subsequent upgrades to the game. It will no longer display custom NPCs. Any NPC one has made in the Foundry costume editor will not be visible upon playback. Nobody at Cryptic will repair it because they claim it was never meant to be used by the general public and the guy who programmed it is no longer an employee. That being said, I will attempt to get you started on the simplest way to use this mechanic.

continue reading…

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