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Archive for August, 2013

In this week Bazag Stabs reviews some foundry missions.

Show notes:

Baz reviews: Duritanium Man by Zorbane. A Fed mission for characters Lvl 40 or higher.

A Word from our sponsors

Baz Reviews: Encounter at Sess’Innek Temple by Izatar

You can listen to the full show

Bazag Stabs is a new foundry podcast covering all sorts of foundry-related topics for Neverwinter and Star Trek Online.

Come and join me, Bazag, as I talk and shoot the breeze and have a bit of fun.

Episode 2 has just been released and  is now available to download or listen to.

The first episode of the Tavern UGC Podcast went live last night where I discussed the upcoming updates to the Foundry in the Feywild update, the recent profanity filter bug and 2 reviews.

Listen here


Tired of being the Hero by Stebss (NW-DDFOXU8C2)

Protect the caravan by Nokturnal (NW-DSVCX8LD4)

Hey there people, with tomorrows Fury of the Feywild patch we’ll be getting a load of new updates to the Foundry, I’ve gone through the test server patch notes for the last few weeks since the testing for Module 1 began and pulled up all the relevant patch notes collecting them all here for you to read through without having to search through weeks of patch notes.

See you all in the Feywild.

On Test – 08/21/13

User Interface

  • Profanity filter should be less aggressive to the word “pens” and a couple other cases.

On Test 08/15/13

3D Edit Mode

    • Returning from Edit Mode now spawns the author at the correct Y location.
    • The ESC menu can now be clicked on when entering the menu with an object selected.
  • Authors may no longer incorrectly enter Edit Mode when previewing their projects in Cryptic maps (like Protector’s Enclave).
  • “Invalid Name” errors in project names now properly explain the reason for the error.
  • Reach Marker objectives no longer incorrectly show many more maps than expected.
  • Search: Performance has been improved for searches with Language set to All.
  • Search: The Featured tab now shows featured archives.
  • The “Clear Room” and “Populate Room” buttons once again function in the Map Editor.
  • When the ampersand (&) is used in a quest title, it no longer shows up html encoded in the quest journal.

On Test 08/09/13

  • A few cases where certain widgets in the Foundry Editor stole cursor control have been addressed.
  • Authors may no longer change the Y rotation value on Teleporters and cause strange issues with player orientation.
  • “Refill HP” in Preview mode is now “Full Heal.” This button also properly removes injuries.
  • Respawn points may now be rotated in 3D Editing mode.
  • Teleporters may now be rotated in 3D Editing mode.
  • The client no longer crashes when attempting to use the Gnarlroot Caves custom map.
  • The cursor no longer tends to show twice in certain circumstances.
  • The Depthfade Black Large 01 asset is now properly aligned when placed on the map.
  • The Foundry Review pop-up no longer incorrectly asks players to review a project if it is not reviewable.
  • The look of the Project Chooser has been updated.
  • Various typos have been addressed across the Foundry editor.
  • Well-Informed Barmaids and other Foundry contacts now show the correct play count.
  • When attempting to delete a single actor from an encounter, a confirmation dialog now asks if the author wishes to delete the encounter as a whole.

Test on 07/22/13

  • With the release of Fury of the Feywild comes a new suite of assets for use in the Foundry! Among these are…
    • Costumes: Moon and Sun Elves, seen in the Sharandar zone itself.
    • Custom Interior Kit: Elven City
    • Encounters (New): Redcaps, Trolls, Fomorians, Cyclopses.
    • Encounters (Special): Adventurers.
      • The NPCs in these encounters use modified versions of player powers. They come in Friendly and Enemy varieties.
      • Classes: Cleric, Wizard, and two types of Guardian Fighters are currently represented.
    • Maps: Sharandar and its instanced areas.
    • Objects: All new Feywild assets – Props, FX, and Skies.
    • The Search feature has had a significant upgrade!
  • There is now a “Show Advanced” button allowing players to do a quick or powerful search at their leisure.
  • Players may now click an “Exact” checkbox when specifying Author or Short Code.
  • Players may now add searchable tags to their quests, such as, “Story Rich,” “Combat Heavy,” or “Exploration.”
  • Actors are now always visible in an Encounter even when fully zoomed out.
  • Drowcave buildings now have doors.
  • Fantasy Forest trees have an updated texture that tiles more gracefully.
  • Fantasy Forest trees have had a major optimization pass.
  • Keybinds have been updated to support the current suite of commands.
  • The Delete Characters button is now clearer in its purpose.
  • The Preview Editor now supports editing the positions of Teleporters, Traps, Reward Chests, Combat Jobs, Sounds, and Respawn Points.
  • The Quest Path has been repaired in several prefab maps, including Stormcaller Caves, Sanatorium, and Shadowfire Caverns.
  • There is now a Free-Camera mode in the Preview Editor.
  • When changing an Encounter, Actor properties are now reset. There is a confirmation dialog to help prevent wiping Actor properties by accidentally changing an Encounter.

Bazag Stabs is a new foundry podcast covering all sorts of foundry-related topics for Neverwinter and Star Trek Online.

Come and join me, Bazag, as I talk and shoot the breeze and have a bit of fun.

The first episode is available here

As some of you may already be aware, the profanity filter has recently had a load of new words added to it, several of  which are common words used in everyday conversation.  Whilst this list is hardly comprehensive I’m hoping to keep it up to date at least whilst the filter is so aggressive.

The following words are now considered profanity by the filters in both the Foundry and ingame chat.

me in
one eyed

Please feel free to add any more that you find in the comments section.  I’ll keep you updated on this issue as we find out more.

UPDATE: This has been confirmed as a bug and the team are working on it.

UPDATE: Supposedly fixed on test as of 08/21/13

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