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Category: Rants

In this Bazag takes a stab at Puzzles. Listen

With the completion of Star Trek Online’s first major Collaborative Foundry Mission series, Purity, Bazag Stabs talks about how collaboration can occur with the toolset how it is currently. Listen to the episode or on iTunes.

The Neverwinter devs will be doing a webchat on Friday the 27th of September at 5pm PDT on the GlobalGamers IRC network.  Details below along with a link to a web browser client for those who don’t want to download an IRC client -

Hostname: irc,globalgamers.net/6667
Channel: #Neverwinter
Browserchat link: https://webchat.globalgamers.net/?channels=Neverwinter

In this week’s episode Bazag pits the two foundries against each other. Star Trek Online vs. Neverwinter… Which foundry comes out on top?

Listen to it to find out.

Hello there Everyone!

We’re delighted to be posting our Fifth episode of DrivetimeUGC, that aired LIVE on the 1st of September 2013 at www.cerberusfilms.net/Live .

Thank you to those who listened “Live”

Join long time STO players and Foundry Authors Cerberusfilms , CaptPFDennis , Kirkfat ( Kirksplat ) and Castmodean as they talk about STO, the Foundry and even some Neverwinter, because

Foundry Guru Rob Overmeyer stopped by to talk about just that.

– Show Notes/Host Topics –

- Rob Overmeyer Interview

- Post Interview Discussion

- Our Best and Worst ST:TOS Season 2 Episodes

And of Course

Castmodean’s Casting Couch…

Plus lots of other random but completely related side topics!

The Podcast is also available to download, the link is in the description of the YouTube Video .
Make sure to subscribe to catch each episode and all the other great content released!

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As some of you may already be aware, the profanity filter has recently had a load of new words added to it, several of  which are common words used in everyday conversation.  Whilst this list is hardly comprehensive I’m hoping to keep it up to date at least whilst the filter is so aggressive.

The following words are now considered profanity by the filters in both the Foundry and ingame chat.

me in
one eyed

Please feel free to add any more that you find in the comments section.  I’ll keep you updated on this issue as we find out more.

UPDATE: This has been confirmed as a bug and the team are working on it.

UPDATE: Supposedly fixed on test as of 08/21/13

We’ve all seen the recent posts about how the XP adjustments in the Foundry have been too heavy handed, but the question is: Are they?  One thing is for sure, there needed to be answers to the recent spate of exploit missions, but was this a complete nerf that will never be undone, a band-aid to patch over the exploit missions or simply a bug that made the nerfs be overbalancing and a detriment to XP in the Foundry.  This morning, I set off on a quest to find out.

I loaded up Neverwinter and set out on a quest to discover if the nerfs were as bad as people said.  I did notice a lower amount of Green+ loot drops and a distinctly lower amount of mob XP, however the quest completion XP was certainly more than it was before, so missions that take time to complete and are more than simply a lot of mobs too kill will give most of their missing XP in the quest reward.

Whatever the difference is between now and before, I will stand by my belief that this is a temporary fix to resolve the exploit missions whilst the NW dev team deal with game breaking bugs and server stability, if there is a definite reduction to the Foundry rewards then it will only prove detrimental to the game in the long term, especially with how the Foundry is such a large part of their advertising for the game.

But were the exploits as bad as to deserve the bannings and mission removals that have been happening, based on the recent wave of bans in STO over their recent foundry exploit then this certainly isn’t an overreaction.

Cryptic need to set a tough stance from the start, if they let these exploits for XP and loot drops slide then it opens the same doors as recently seen in STO where people pointed out that they hadn’t touched the exploiters when it was 1440 Dilithium per day, but pounced like tigers when it was millions, if Cryptic set a firm no exploits stance now when they have a lot more under their control thanks to the wrapper, then their stance is perfectly clear if they choose to move to a system similar to STO’s where the missions reward dilithium based on average time.

I just wrote a post on StarbaseUGC with some ideas on how to improve the Foundry review system.


PrimetimeUGC has upload the fourth part of Kirkfat’s Back to Basics series.

This part of Back to Basics goes over how NPC and NPC groups are used in the editor.

Things that will be different for the Neverwinter author:

  1. Sector space/Map transition
  2. Ship NPC group scaling
  3. Level restrictions based on chosen NPC groups

Map Transition

As mentioned in the previous Back to Basics post we mentioned how map transitions work.   Instead of Sector Space,  Neverwinter will have a map with points of interest that you can visit.  If you want to know how it works watch Back to Basics III.

NPC Group Scaling

Currently we don’t have any info on how NPC groups scale based on the number of players in the UGC mission.

NPC level restriction

Currently we don’t have any info on how NPC groups force a level restriction on the UGC mission.

While it’s been a little quiet on the Foundry news side we’ve recently gotten a hold of a couple screenshots and are extremely excited to share them with you.  We’ll go through what’s been changed from the STO Foundry, and what’s completely brand new.

The first screenshot shows the costume builder and the second shows the exterior map editor.

Costume Builder

continue reading…

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