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Category: Interviews

Hey everybody. My apologies for getting this posted late.

Here’s PrimetimeUGC-Episode 27 with Cryptic’s Mark Overmeyer.

You’ll just have to listen as there is a placecard through the interview.

Animating it turned into a major headache. The rest of the episode is normal.

As normal as we get, anyway. Enjoy.

We were recently given the chance to submit questions from the community to the Foundry Team of Neverwinter, Foundry Producer Rob Overmeyer took some time out of his busy schedule to answer them.

And make sure you check out our new Video Tutorials for the Neverwinter Foundry later this week!

Q. An issue that has always plagued UGC Content is the proliferation of “Farming” or Exploit missions. We’ve seen such things already happen in STO’s Foundry despite recent changes to counteract them.

What are you doing to safeguard against these missions/quests?

A: There are a host of protections we can and have put in to safeguard against these types of quest but the truth is, this is an ongoing task for us and we need to keep watch and be diligent to address any and every issue with exploits that arise. We have adjusted rewards based on time as well as plays of a quest. The biggest improvement is how we “qualify” a quest and how we reward that quest.

Q. Will we be able to create persistent zones such as Taverns, Guild Halls, Player Homes and general RP zones using the Foundry Toolset? If so, will it be from Launch?

A: There will not be any persistent zones but you can absolutely make Taverns, Guild Halls and Homes that you and your friends can use as meeting places. Persistent maps are a very interesting idea though.

continue reading…

This is our 20th episode, and to make it more special, we have a Neverwinter exclusive.

We spoke with Zeke Sparks, Lead Designer, and Rob Overmeyer, Executive Producer.

There are also, not 1, but 2 mission reviews this time around.

Hello my Fellow Founders.. Foundry Types.. Foundrians?

This is your chance to get your questions answered by the Neverwinter Developers, specifically to do with the Foundry.

Please post your questions in the comments down below and on Sunday the 27th, we’ll pick the best and send them directly to the team.

This is a really exciting opportunity for us all to find out more about the Toolset in Neverwinter.

We eagerly await your questions!


PrimetimeUGC is back and its latest episode includes an interview with Star Trek Online’s Executive Producer Dan Stahl and a new Foundry Essentials video by Kirkfat.

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